Posts Tagged With: Death Star

The other Death Star problem

A while back I was musing over the issue of the baddie continuously doing the same thing, this post … has nothing to do with that. It’s a completely unconnected musing which just happens to share a few words of the title.

A bit like the entire Star Trek canon and Star Trek Discovery.

Recently, someone pointed out (or maybe I read it online? I get confused between real people and the Internet) that the Death Star wouldn’t need a big laser, because merely rocking up in a planetoid-sized spaceship would wreck a planet’s orbit so much it would probably either tear itself apart or go spiralling off into deep space.*

In essence, Star Wars had failed to understand the gravity of the situation.

Damn. ‘The gravity of the situation’ would have been a far better title. Then I wouldn’t have had to have that little dig at Star Trek Discovery. I should probably change it, but then again I should probably do a lot of things, like not eat that massive pile of ice cream five minutes ago.

Apparently some people get really pissed off when a fictitious spaceship rocks up to a fictitious planet in a fantasy story which is barely one step away from dragons and fairies and then said spaceship fails to obey the laws of physics … and hey, I get that.

I understand why it’s important to follow the rules.

I’ve said elsewhere that it’s okay for Daredevil (Affleck version) to have an echo power and super senses, because they’re inherent in the set up … but it’s not okay for him to suddenly sprout bionic knees halfway through the film, giving him the ability to land on his feet after a twenty storey drop with no explanation.

Rules are important. The first half hour or so of a script is estabishing the rules of the universe. Star Wars has spaceships and laser swords and sentient robots and telekinesis … but not teleport. Them’s the rules. If they want to start using a teleport, we have to either see someone inventing it or make damn sure the characters tell us it’s as new to them as it is to us.

We set the rules … but, crucially, we don’t set all of them. Some of them you just have to take on faith. Something like the Death Star’s gravitational pull, well, as an audience member we have two choices:

1) Decide it’s bullshit and it’s ruined the film.
2) Invent our own in-story reason.

Why doesn’t the Death Star’s gravity ruin every star system it travels through? Well, maybe it’s because the Star Wars universe, clearly and demonstrably, has invented some kind of artificial gravity. No one floats around on the Millennium Falcon, so it must have some kind of control over gravity. The Death Star probably has the same tech, so maybe it can also manipulate its own gravity field?

Maybe George Lucas considered this in the seventies and decided it wasn’t important?

Maybe the next time the baddies rock up in a Death Star (because, apparently, that’s all they know how to do) some bright spark will just switch off the gravitational dampers and they’ll all giggle like schoolchildren as the rebel planet gets destroyed by tidal waves?

Maybe I should just assume the acid which blinded Daredevil also upgraded his knees?

Nah. That was just bad storeytelling.

Or maybe it’s not and it’s just personal preference? We tend to forgive lapses of logic in films we’re enjoying, so maybe it’s just not important?

I think our tolerance varies from film to film, but perhaps we should look for plausible explanations before reaching for the bullshit button?

I’ll just leave this one here for anyone who feels the need to click it:


* I’m not convinced that’s true anyway. I’m not sure the Death Star was big enough, but I’ll happily admit I have no idea what I’m talking about.

Oh, maybe they were talking about Starkiller Base?

In which case, the title of this post makes even less sense.

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The Death Star problem

I was 10 when I first saw Return of the Jedi and, like the rest of the trilogy, loved it. It was the film I’d been waiting three years for and every frame of it etched itself onto my heart.

But even then, deep in my prepubescent lust for all things Star Wars, I recognised a problem … the second Death Star. The same thing again.

 

I didn’t know what a plot was, but I knew doing the same one twice was … well, a bit shit.

But it also kind of makes sense.

I’ve always found it weird in Batman comics when a supervillain almost succeeds in their nefarious schemes only to be thwarted at the last second by a combination of Batman’s awesomeness and pure dumb luck. It almost worked, if one variable had been different, if Batman had been one second longer defusing the bomb … different outcome. Surely it’s worth giving it another go?

And yet they rarely do.

The Death Star almost worked. If not for that one niggly exhaust port the Emperor would have been cruising the space lanes, giggling like a loon as he blew planets out of the black.

So yeah, put a cover on the exhaust port and try again. Makes sense.

 

Makes sense so long as you don’t think about the economics of it all, but from a character point of view I absolutely believe the Emperor would do it again.

And yet, from a writing point of view … there’s that tinge of shitness to it. That’s my Death Star Problem – when plotting a sequel do I stay true to the character who probably would build a second one* or do I service the viewer and just move on to new evil plots?

I tend to err on the side of newness, but I’m never quite sure that’s the correct answer. Repetition certainly hasn’t harmed Star Wars so maybe I shouldn’t worry about it either?

I don’t have an answer and I guess like most of these things it’s either down to personal preference.

Or it’s execution dependent.

I have no idea. What camp are you in?


* But not a third. Doing the same thing a third time is just stupid.

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